Where Magicians Improve Their Craft

Tag: Theory

Spectrum Structure

A short detour from the intricate world of ShowCraft.

Years before the official development of ShowCraft (2011 to be precise), one of my first public shows came to life. It was called “Speaking of Magic” and was a fusion of magic and storytelling through history. It touched on everything from creation myths, to Grecian legends, to fairy tales, up to the present moment in the theater.

Even from then, I knew I wanted my shows to have some sort of structure, though I didn’t yet have the terminology (theatrically, magically, or creatively) to dive in fully. I found myself organizing the pieces of the show into different arrangements until I landed on a temporal framework.

I couldn’t tell you why (maybe there was some innate structure I picked up on, or perhaps it was pure chance), but it ended up “working.” It gave the show some much needed structure (so it wasn’t a “trick parade”) and it helped guide towards the ending idea of the power of stories/words in our lives. It provided a preexisting Spectrum onto which the show’s pieces could be placed. It might not have the meticulous construction of designing a plot in accordance with a character’s goals or carefully developing a message, but it was a starting point.

In conjunction with the base “spectrum,” I had two bookend effects that helped contextualize the show. The opening piece (a version of Fiber Optics by Richard Sanders) introduced story elements to the audience and let them know what the show was about. The closing piece (a table levitation by Losander) illustrated my ideas on why stories are important. Which left the middle to share a variety of stories (and associated magic tricks) that I found compelling.

There wasn’t too much to the structure outside of that. The whole thing was tightly scripted and the transitions were carefully crafted, but internally, that was about the extent of it. When a trick wasn’t really working and I needed to change it out, I had the flexibility to do so without destroying my whole structure, while still giving the audience the sense of things being in a particular place for a reason (when a new piece came in, it was relatively clear where on my temporal spectrum it belonged).

There’s more to explore here, but I wanted to get the core idea down. And some additional “spectrum” structures could include:

  • Geography/Location
  • Time
  • Color (abstract!)
  • Complexity
  • Group size (starting small and getting larger or vice versa)
  • Personal Experience

Tenets/Pillars

A quick reprieve from “ShowCraft” before diving into a long series of bad first-draft scripts (buckle up).

I’ve been submitting a lot of grant proposals of late, and in tandem with that, taking a class and doing some reflecting on the business side of my work. What all of that has led to is a lot of time thinking about my Purpose/Vision/Mission/’Why’/any other term encapsulating my reason for existing. While I’m having some trouble identifying that particular portion, I’ve clarified (en route), some ideas about what defines my work.

I’ve come to think of these as Tenets or Pillars of my practice (I can’t decide which term is best quite yet). These are the characteristics that – in my ridiculously wide portfolio of projects and forms of work – are constants. They reflect (part of) what I believe about the world, life, people, and performing; so they don’t change as regularly as the topical themes of a project. These Pillars govern the type of work I create and how I go about creating it.

So, I present for your consumption, my Tenets:

  • Intention: How I design. I curate cohesive experiences that are fully thought-out and that show immense care for the participant. Intention gives art structure.
  • Storytelling: How I connect. I use storytelling techniques to communicate the theme and ideas of the project effectively. Storytelling communicates meaning.
  • Curiosity: How I entertain. I use Wonderland-eque levity to intrigue the audience, introduce the unexpected, and make sure the experience is fun. Curiosity makes art intriguing.

My projects might have varying degrees of each of these guiding principles, but they’re so deeply engrained in who I am at this stage of my career, that they all pop up in each endeavor I undertake.

What are the characteristics that define your work?

Another Way To Think About ShowCraft

OK, I recognize there’s a lot of seemingly disparate ideas here, both theoretical and practical. As I describe my ideas of ShowCraft to other performers, I find myself needing a more concise way to describe it, so here’s an attempt:

ShowCraft is actively choosing WHY to perform certain pieces WHEN.

Several folks I’ve chatted with hear things like “show design” and immediately think that means adding sound, lights, choreography, scripting, etc. And these are all elements of a show. But they’re not what makes a show a show. At its core, a show (like in theater, movies, even books) is driven by artistic intention an purpose.

Think about your magic routines and fitting them together into a set or a show in the past. You probably put a quick flashy trick up front, and then some story-based pieces in the middle, and maybe something big and impressive at the end. But other shows aren’t written like that.

That would be the equivalent of writing a moving script entirely in standalone scenes that don’t relate to each other at all. Maybe the main character is constant between them (or a better parallel could be the actor is the same but playing different roles in those scenes), but they’re going to be inherently disjointed.

Now don’t get trapped thinking that the solution is transitions. They’re helpful and necessary, but transitions don’t make a show either! Taking 10 unrelated scenes and forcing character overlap or common story elements isn’t going to make a cinematic masterpiece.

To create a full show, the show itself needs to have an arc; a trajectory driven by intention and goals. Those are what allow us to check and see if our individual pieces, with their respective presentations, and the transitional glue holding them together, are the right choice to move our show from beginning to end!

ShowCraft is actively choosing WHY to perform certain pieces WHEN.

As Sharpe as a tack…

I’ve been playing catchup on my magic bookshelf lately – reading through (or finishing off) books that I haven’t gotten around to. The latest is Art and Magic by S.H. Sharpe.

Though I’m only 150 pages in, I happened across a concise phrasing of an idea I regularly try to communicate to other magicians. He writes:

“The magical effect and its manner of presentation inevitably express an inner idea, whether it be trivial or profound, whether it be done consciously or subconsciously.”

Magic as a craft is certainly about technique and tactics. About taking a trick and presenting it effectively or making a script compelling for an audience. About intelligently editing and honing the communication of the piece.

But magic as an art is always about expressing something from the performer to the audience. Sharpe so effectively gets across the idea that every magic trick has inherent in it a meaning. A profundity of what the illusory effect is trying to communicate to an audience.

We are saying something (about ourselves and our magic and our opinions) with each trick that we do; whether or not we take the time to process it and hone that message into something representative of us.

What are you saying?

A Spectrum…

I have a lot of thoughts about magic. Because I spend a lot of time thinking about it.

I often compare magic with other art forms to try and identify key differences that set magicians apart and to look for areas where we as mystery performers/magic-doers/whatever we call ourselves can improve the quality of our work as a community.

Here’s a problem I see with magic that goes to how exclusive it can feel sometimes. When you look at a field like visual arts, there are so many ways to “appreciate” it. A person can walk into a museum, go up to a painting and immediately say “I like it” or “I hate it” and walk away. And that’s a completely valid way to approach art (personal preferences).

But there are so many other groups with different ways of looking at it. Some people can walk up and examine the technique – looking at the composition and the brushstrokes and appreciate it from that perspective.

Other people might look at the historical context or physical location of the piece to look at it as a lens for cultural understanding.

And every spot on that spectrum from personal preference to codified learning is a valid way to look at it. Most importantly, this wide swath of ways to interact with visual arts means that there are loads of in-roads to experiencing it.

With magic, we feverishly guard our secret techniques. Our methods are only for magicians, and all the work that goes in behind the scenes is jealously protected. I completely understand that there’s a breaking point (where sharing the method of the trick as you’re doing it negates the experience of magic), but there have to be ways to make our art more inclusive for people searching for different perspectives and experiences.

We limit our audiences to one tiny end of the spectrum where they can – basically – only say “I liked that trick” or “I didn’t like it” and some justification that may or may not be informed by fact.

We make room for magicians to look at all the surrounding elements that make up our art, but I don’t think we’ll progress as far or as quickly as we could until we find thoughtful ways to open our community to non-magicians.

The more (varied) perspectives, the richer and more textured our art becomes!

Criticism (Boo!) and Critique (Yay!)

Plenty of art forms have their own definitions of Criticism and Critique. In any journey of artistic self-improvement, these are important ideas to recognize because they can be used to help us edit our work. Here’s how I understand them:

CRITICISM is unhelpful. It focuses on the person and what they’re doing incorrectly. In an ideal world, we wouldn’t take those personally and would channel the thought behind the point given into useful change. But we’re humans so we don’t do that.

Criticism comes across feeling like a personal attach because it suggests that the decisions the artist made were wrong in some way.

CRITIQUE – on the other hand – is about the work. It looks at the work as objectively as possible and examines how well it achieved its goals. It takes the intention of the creator into account but focuses on the piece rather than the person.

Critique is what we all need to hear (yes, all of us) without taking personally because it’s generally coming from someone who wants to see us improve. And often, those outside perspectives are much more objective than our own since we’re so close to the piece.

One final note on critique: getting input from experts is great. Listen to what they have to say and the rationale behind it. But critique from laymen and random people is still valuable. An idea I like to keep in mind (and I forget where I first heard it) is that when it comes to critique, people are almost always right; and when it comes to their reasons behind that critique, they are almost always wrong. So listen to what they have to say because it’s based on their (valid) perception!

Process

Magicians don’t often talk about their “Process” – probably for good reason. My guess is that most of us don’t take as hard a look at WHY and HOW we’re creating things as other types of performers.

I think it stems from hiding our technique. When you see a painting, the technique is on vivid display. There’s certainly a distinction between the technique and the resulting piece, but there’s not the stark separation we experience with magic. The final product (the Effect) is all the audience is allowed to see and the technique (the Method) stays hidden.

I have a whole other rant on that for another day, but I want to follow this thread of accountability. When our technique isn’t on view, we take away non-magicians’ ability to critique it. And without the (fear of? ) critique from the general public on our technical abilities, we don’t feel the pressure of creating in an intentional, thoughtful way.

The number of shows I’ve seen from magicians that are nothing more than trick parades tied together by the thinnest of threads (usually “I think it’s a cool trick”) is immense. We can do better.

Our shows can go somewhere. They can communicate our beliefs. They can share about ourselves and bring our audience into our lives. But only if we craft them to do that.

And to craft something well, we need to understand the process of its creation. Everyone’s particular process will be unique, because its defining characteristic is what works for you.

My main point: a PROCESS is not a FORMULA. A formula is cold and rigid. It follows the exact same steps to produce consistent results. It’s necessary and has its place, but does not make for honest, unique artistic expression. A formulaic show would be simply plugging in a flashy piece in your first slot for the mere fact that it’s visual (with the implicit assumption that audiences have to have magic right away). A formulaic show would put the multi-phase mind reading effect at the end because the layered reveal gets a big reaction (remind me to talk about agency some other time). A formulaic show assumes there’s a “right” or “commercial” way to do things and – in the process – removes the soul and the rich uniqueness of YOU from what you’re sharing with the world.

A process involves and understanding of where we’re trying to get. It looks at the current goals, the resources we have at hand, the audience’s perspective and pulls on a toolbox of resources to create the show that serves the situation. A process means being aware and making intentional decisions each and every time. A process is exhausting and deep and is what allows us to present shows that are more than the sum of its parts because the tricks serve the purpose of a greater whole.

Process > Formula