SETLIST (WORKING DRAFT)
For this show, the magic is serving a more active purpose than some of my productions. Here, the thrust of the show is focused on how a magician would pull off the perfect heist using their magic knowledge. For that reason, I’m going to start the creating of the actual show with a tentative setlist. (As a comparison, shows that are more personal or narrative-driven might be the kind of project for which I dive into the scripting directly).
A few things to keep in mind about this setlist: It has gone through some off-blog re-shuffling in my notebooks, so it’s not like it came together immediately. It will CONTINUE to be reshuffled as the process goes on. We’ve seen how self-referential an artist’s process can be, so the creation of the working setlist here is not the final word. It’s simply a signpost we can use as a structural reference as we start to put sections/scenes/etc into place so we can see how they fit into the full context.
Lastly, we’ve done enough concept work on this show to know that the ending is pulling off the perfect (magician) heist. So the material throughout will need to include skill building/development, putting together the criminal team, and problem solving or identifying where “normal” heists go wrong and how I would approach those scenarios.
With that, here’s the working setlist with some notes after each effect:
- Hotel 52 [Presented as a heist on its own. Sets the Tone. Could be presented in all dark with flashlights used to spotlight the deck (and box), myself, and other participants. Ends with the card reveal, the disposable deck destruction, and a “fake” box reveal where it’s actually made of something unexpected]
- Ring, Watch, Wallet [I don’t know exactly how, or with what slant, but I know a subsection of this show wants to be about the work we choose to do and how we identify with our jobs. Maybe it leads into some revelation about deciding how we choose to spend our time? That could be why I choose to present this in a magic context rather than a criminal one… Either way, this effect could have some solid magic beats that are condensed enough to function well with a “story” based presentation where I’m giving them lots of info about myself and my perspectives. The objects could be representative of identity (like a license?), or value (money?), etc.]
- Loaded [Not sold on this being a great fit for the imagined layout of the audience, but texturally, I want to remember to include quick beats that can help offset exposition and longer routines. This deck appearance might go in one of several slots]
- Out Of This World [My own stand-up version where different audience members choose where cards go and they sort them all. Answers the prompt “I suppose you’re wondering why I’ve called you all here tonight” by showing they have a natural instinct for what’s about to happen. “Why are YOU here.” Bring them in as part of the team. DESPERATELY needs an overt presentation/thrust while individuals are slowly choosing colors. Is it questions about them? What does the SHOW need at this point?]
- NO Poker [Why am I here? As the mastermind of it all. Is this where the concept of a magician pulling off a heist comes in? Might be a little late for the intro of that idea, but if earlier I bring up that the only other job I’d considered was an art thief, here I could introduce WHY magicians are the perfect fit. The routine is all about manipulation. The participants might feel a little controlled and that needs to be mitigated. “Lose” Revelation needs to be set up way more tightly (perhaps even earlier in the show with a win/lose dichotomy). All about decision making.]
- Torn2Pieces [About the Gardner heist or other examples where canvases were rolled, cut, torn. Sets up the idea of needing to use tact rather than brute force. This is a turning point in the show where things have been more general to the next section which gets into more of the details of HOW I would do it and what SKILLS I would need to pull it off. Is that 2-Act structure fitting? Maybe the actual heist as the finale can be its own 3rd Act?]
- AKA [Introducing the idea of a heist full of grifters. This might come later or may nee something to break up two long routines in a row. Multiple beats of psychological illusion. Highly interactive name-based psychometry effect.]
- Cards Across OR Tribute to Verone Card to Impossible Location [These effects have similar internal meanings and roles in the show. It might be logistically driven if the visibility of one is much better than the other. This slot is showing how cards/objects can get secretly moved around without the audience noticing. Card To Pocket might be another option here. This routine should DEFINITELY set up the “magic move” or the attention-focusing tactic I use to distract people from things in plain sight. We’ll call back to that in the final transposition routine]
- Color Transposition [three thought-of cards from the “fake” blue deck transpose with their mates in the “real” red deck. The Perfect Heist. ]
Impressions: This is probably a decent length (right about a 1-hour show by my first estimate). It could use some more quick moments of magic (especially magic of necessity!), as well as potentially “magical” moments; things like setting up the final heist either smoke and laser pointers a la Entrapment.
There could be a nice 3-act structure appearing: What are we doing? How are we doing it? Let’s do it!
This show really wants some thought put into the pre-show experience. I still like the idea of a gallery built around card imagery. Good for local collaborations with visual artists! Also… I Need to look up roller blinds and see if that’s a realistic way to make a gallery full of paintings disappear.
Still on the hunt for post-show ways that this show lives on and people share its story!
MISCELLANEOUS IDEAS
- Louvre Story – stuck in Paris after volcano erupted in Iceland. In the Louvre essentially alone with the thought “I could totally steal that.”