Where Magicians Improve Their Craft

Category: Uncategorized (Page 2 of 3)

First Drafts Suck

This is as much a reminder (and bit of encouragement) for me as it is for anyone else.

Rarely does beautiful/brilliant/layered/”good” art happen with the first try. I happen to believe that’s because art becomes those things when it takes on textures and can mean many things to many people – while still expressing the viewpoint of the artist clearly.

The key skill to develop is something in the world of editing or iterating or tweaking. I don’t want to diminish the value of originality of ideas, but those ideas only get a chance to bloom with time and perspective.

And in order to edit or iterate, we need to have a starting point. Usually, that’s a first draft of a script, or a prototype of a prop, or a sketch of a painting, or any of a million other beginnings.

So write that first draft. It will almost definitely be terrible. Give yourself permission for it to suck because once you have that God-awful outline, we can start to slowly but surely make it much less bad. Maybe some day it will even get good!

ShowCraft in Action: Part 6

FRAME

We’ve got a LOT of ideas at this point about aesthetics for the show, material and ideas for content, and even larger thematic points to hit. But how should it all come together?

In about 99% of magic lectures/books/instructional stuff where magicians talk about “putting together a show,” it comes down to variety of tricks. Everything is driven by the innate characteristics of the effects themselves. This usually takes the form of maxims like “Start with something visual” or “Do something flashy then something about yourself.” There might be a section of a longer mentalism piece and magicians feel like we have to follow that with something different like a shorter piece of manipulative magic.

I’m generalizing broadly on this, but the idea holds: most magic “shows” are pieced together reactively; driven only by how one routine varies from the previous and the next.

And I’m all for texture and variety in a show, but it has always been strange to me that magic seems to be the only performing art where this is the norm.

A play isn’t written by alternating fast-paced scenes with long monologues. Musicians don’t release albums with the exact same structure of songs (Toe-tapper then a ballad then an anthem, etc.). That feels like a narrow, tactical view of how to create art.

Rather, these longform pieces are created driven by broader goals. Scenes in a play are driven by characters’ interaction (which in turn are informed by their goals and what the playwright wants to explore). An album release is trying to express the band’s current style and emotional truth in song. Or a live setlist (perhaps a better parallel) might try to balance the performers’ desires with the state of the audience in real time.

In our magic shows, we have a general Theme and a unique Slant to guide the aesthetics and help us identify our perspective we’re trying to include. Our goals hopefully include some artistic or creative aims (rather than purely business) to give us information about how or what we want to communicate with our audiences. And we could brainstorm content, tricks, presentations, and scenic elements all day, but how do they fit together into a show?

I lean on the concept of a FRAME. A frame is a real life experience that we can use as the structural backbone of the show. It provides a starting point of signpost milestones and general sections that can help us organize our elements into a show. That’s pretty vague so let’s jump into an example (for today, we’ll use an example from a show that’s already completed so I can explain it with clarity. Then next time I’ll work through the more fluid concepts for this show).

I did a virtual show last year that was all Themed around movies (a suggestion from a loyal audience member). My Slant was that movies feel like magic when they transport us into different worlds. My goals included learning the basics of video editing and putting on a high quality, passive livestream show rather than another interactive Zoom-show.

Keeping my goals in mind, I landed on the Frame of an Academy Awards Show / Oscars Night. The format of featuring many different people and movie clips would make my learning to edit videos easier than long videos. And having pre-recorded clips interspersed among live performance would bring a higher level of production value (costuming, setting, music, scripting, etc.) than would be possible in this particular live show alone.

What the Frame does is provide a parallel to (generally) superimpose the audience experience over. When you think of the Oscars, you probably think of commercials leading up to them, celebrity sightings, a red carpet, a fun host, lots of movie clips, suspense of awardees, and the big finale “best picture” of the year.

I decided to create a magic-themed awards show where we featured magic in the movies. It was presented with a bit of nonsense: with made up awards and silly scenarios of made-up scenes with magic that got cut from well known movies.

Knowing that the show was modeled on an Awards Night meant that I didn’t randomly assemble a setlist of mentalism effects with movie posters or a confabulation effect with celebrities. Rather, the Frame informed a loose character for me to play (host), guidance on the material (skits from movies which fuse magic into recognizable movie scenes), and the overall flow of the show (pre-show buildup and promotion -> welcome -> fun and different “small awards” -> best picture award.

The central benefit of approaching the pieces of your individual show this way is that they tend to fall in place to form a singular image rather than a piecemeal trick parade.

Every part of a show should inform (and should be informed by) all the other parts: the Frame is the unifying backbone of the show that connects all those elements. This examples is a relatively overt example (where the structural frame is visible to both the performer and the audience). But even when it’s nothing more than an internal guideline for the performer and the audience doesn’t see or hear about the frame, they feel its presence in the form of a well-structured performance.

As Sharpe as a tack…

I’ve been playing catchup on my magic bookshelf lately – reading through (or finishing off) books that I haven’t gotten around to. The latest is Art and Magic by S.H. Sharpe.

Though I’m only 150 pages in, I happened across a concise phrasing of an idea I regularly try to communicate to other magicians. He writes:

“The magical effect and its manner of presentation inevitably express an inner idea, whether it be trivial or profound, whether it be done consciously or subconsciously.”

Magic as a craft is certainly about technique and tactics. About taking a trick and presenting it effectively or making a script compelling for an audience. About intelligently editing and honing the communication of the piece.

But magic as an art is always about expressing something from the performer to the audience. Sharpe so effectively gets across the idea that every magic trick has inherent in it a meaning. A profundity of what the illusory effect is trying to communicate to an audience.

We are saying something (about ourselves and our magic and our opinions) with each trick that we do; whether or not we take the time to process it and hone that message into something representative of us.

What are you saying?

ShowCraft in Action: Part 5

REVIEW

Part of what makes for a well-crafted show is having components that are informed by each other. So taking regular stock of overarching artistic choices/goals is important to try and keep it all in mind. Here’s a brief recap to consolidate what has been (initially) decided as of now:

  • Goals
    1. Create an Immersive-feeling, theatrical show
    2. Make that show financially sustainable
    3. Capture the process and develop promotion
  • Theme: Heist (Art heist?)
  • Slant: An art heist feels like magic because they both take clever thinking, detailed planning, meticulous practice; just to hide it all from public view. (This needs to be better – too vague and impersonal)
  • Material: I started a running list of possible material/effects in a past post. I’m not putting much work into developing those at the moment, but when part of the Theme/Slant/Goals makes me think of an effect or a presentation, I’ll jot it down.

Longform breakdown: I see this show has being set in an interesting venue that feels mysterious, borderline sketchy, but well “set.” Parlor in size/presentation, the show would max out at approximately 50ish people (think through the finances of that) and would use heavily interactive pieces. The majority will be original card tricks which set up the premise of pulling off the perfect heist. The show is over when we’ve set the plan, established the skills/team, and pulled of the heist. It should probably have a twist ending!

Personal notes: This whole thing appeals to me because of the excitement of the heist. That feeling has broad appeal and attracts both the logical types (who want to be actively thinking or figuring things out) as well as those who lean more towards passive storytelling. My (personal) in-road could be about the jobs we have and how we define ourselves by them. We often ask someone’s name and then immediately “what do you do?” As though our job is a perfect reflection of us. I think about what I might do if I weren’t a magician and the only other jobs I’ve considered are librarian or art thief (maybe find similar job qualities or skills for all of these). This show could be more about looking at – not what we do – but what we wish we could do / want to do / would never do (etc.) as a better reflection of who we are. Who do we want to be? What do we WISH we could do?

Ending: We should pull off the perfect heist but then I sort of need to “put it away” and get back to why being a magician is better. Safer job? Little risk? Then the twist could be that I’ve pulled of a secondary/bigger heist on the audience themselves.

Takeaway: I’d like people to mostly enjoy the time at the show, but also take a look at themselves and what they wish they were doing with their lives. Not to make them question what they’re doing now, but maybe what could enrich their lives.

RANDOM THOUGHTS

  • This came up earlier, but to clarify the “heist” concept, I think an art heist is more specific.
    • The cards become representations of the art pieces.
      • That, in turn, informs which pieces make sense to be card magic (those related to the Heist and required skills) vs. those which make sense as other forms of magic (i.e. team building). Card magic is like training for the heist.
  • Next up should probably be the introduction of a “FRAME” that can fit with the reviewed elements at the top of the post. Most likely with be a literal “Art Heist Movie” frame, but these elements could shift a bit as the show becomes more about me, the audience, work/jobs, who we are, what we want to be, et.

ShowCraft In Action: Part 4

SLANT

While our “Theme” discussion from last time may be incomplete, we have the core idea of “Heist” as our starting point. Later, we’ll look at the elements of a Heist (or perhaps a Heist Movie?) to find inspiration for the internal structure of the show, and we’ll take a look at what it may suggest for material/aesthetics/etc.

But for now, I think it’s important to (try to) identify something that goes hand-in-hand with our Theme: it’s Slant.

As with journalism, the Slant is an individual perspective on the (quite general) Theme. It would be easy to assemble a bunch of tricks that are – on their surface – related to the idea of a Heist. They could be linked with their props and their storylines, but the show as a whole (which is the final goal of what we’re doing here) would still be lacking. What it’s missing is the perspective of the artist.

I see this all the time with magicians (and others, but I’ll pick on magicians here because we can all use a bit of a critical eye). The “show” they put together is really more of a compilation of loosely related ideas. I hear regularly that a magician wants to make a “classy” or “elegant” or “fancy” parlor show. So they rent an expensive room, put together tricks that use (faux) heirlooms, “priceless” coins, “antique” cards, gilded objects or whatever the individual sees as “elegant.”

But the show never comes together because the artist shares no personal opinions on the content. They haven’t thought about what they want to say or what they’re trying to communicate, so the message defaults to “Hey! I like these things! Aren’t they cool?” Which is fine in an informal or short-form environment but simply doesn’t sustain an audience for a longer performance.

That’s where our Slant comes in. Our individual, unique viewpoint of a topic. The Slant should touch on why the Theme is important to us. What’s magical about it? What perspective do you bring that others haven’t explored. If I get stuck finding my Slant, I often try to fill in the sentence: ” _____(Theme)______ is magical because _______(Slant)_______.” Finding and element of the Theme that feels magical

Thinking about our Heist show, Heists feel like magic because so much planning and work goes in to creating something invisible that – if done correctly – no one ever sees. That needs some editing down, but it’s connecting with me as some sort of core concept for the show because it’s truthful from my point of view and it’s something most folks probably haven’t thought about before (because in most peoples’ work, they do a job and it’s transparent about who has taken which steps to accomplish which goals).

Other ideas to play with: A magician would pull off a heist by controlling attention.

RANDOM IDEAS

  • As I spent time thinking through the Theme/Slant/Frame relationship, I wonder if the Frame might be a Heist Movie, the Theme could be something more like ‘Jobs’ or ‘What we do for a living’ (because of the Slant which touches on the ties between doing magic and planning a heist).
    • Most of this is only visible on the back end, so it’s more a logical restructuring for me and my priorities so I’m focused in terms of presenting information to the audience.
  • Material Brainstorm Drop:
    • AKA: Aliases/code names
    • Card Transpo
    • Standing OOTW: Instincts
    • Total Coincidence:
    • T2P
    • Object to Impossible Location / Safe?
    • Ring Watch Wallet
    • Cards Across (moving objects secretly)
    • Gambling/NO combo Routine
  • Question to think about: The set could be primarily card-based. Should I push it to be entirely cards? What does that suggest or mean in the framework of the show? If there are card tricks and non card tricks, is there a logic to when to use one vs. the other?
  • Should probably end with the “perfect Heist” being pulled off, but then some sort of coda/kicker where the audience gets “taken” in some way
  • I should really use more “air quotes”

A Spectrum…

I have a lot of thoughts about magic. Because I spend a lot of time thinking about it.

I often compare magic with other art forms to try and identify key differences that set magicians apart and to look for areas where we as mystery performers/magic-doers/whatever we call ourselves can improve the quality of our work as a community.

Here’s a problem I see with magic that goes to how exclusive it can feel sometimes. When you look at a field like visual arts, there are so many ways to “appreciate” it. A person can walk into a museum, go up to a painting and immediately say “I like it” or “I hate it” and walk away. And that’s a completely valid way to approach art (personal preferences).

But there are so many other groups with different ways of looking at it. Some people can walk up and examine the technique – looking at the composition and the brushstrokes and appreciate it from that perspective.

Other people might look at the historical context or physical location of the piece to look at it as a lens for cultural understanding.

And every spot on that spectrum from personal preference to codified learning is a valid way to look at it. Most importantly, this wide swath of ways to interact with visual arts means that there are loads of in-roads to experiencing it.

With magic, we feverishly guard our secret techniques. Our methods are only for magicians, and all the work that goes in behind the scenes is jealously protected. I completely understand that there’s a breaking point (where sharing the method of the trick as you’re doing it negates the experience of magic), but there have to be ways to make our art more inclusive for people searching for different perspectives and experiences.

We limit our audiences to one tiny end of the spectrum where they can – basically – only say “I liked that trick” or “I didn’t like it” and some justification that may or may not be informed by fact.

We make room for magicians to look at all the surrounding elements that make up our art, but I don’t think we’ll progress as far or as quickly as we could until we find thoughtful ways to open our community to non-magicians.

The more (varied) perspectives, the richer and more textured our art becomes!

ShowCraft In Action: Part 2

GOAL ANALYSIS

Welcome to the next piece of the record of my process. Let’s make a show!

We left off by setting a few goals (a lot of them, actually). After thinking about them overnight (and having them mulling around over the last several days), the ones that stick out are:

  1. Creative: Design a magic show that feels theatrical and immersive by focusing not only on the material but on the experience.
  2. Financial: Ensure that the show becomes sustainable by developing a model to bring in $500 (net) per week.
  3. Business: Be thoughtful and intentional about the full process – not just making the show but the promotion, documentation, and leveraging of assets into each other.

What will immediately become apparent about this whole process is that it relies on making decisions thoughtfully in a way that intentionally moves towards a single vision. For the Goals portion of the plan, that doesn’t stop simply by setting a few independent goals. It’s worth a bit of time working through the implications of those goals. Let’s infer what their impact will be on the show:

  1. Creating a theatrical and immersive-feeling show immediately has resource demands. It can often mean more expenses for props, set pieces, lighting, music or soundscapes and designers to carry those elements out. Carrying out It’s not the case 100% of the time, but fleshing out the experience (from ticket sales to pre-show to follow up) for an audience means more elements to think about and often higher costs. This ties directly into Goal number 2:
  2. A sustainable career in the arts requires finding those (rare) recurring income streams from sources that can remain relatively stable. While $500 per week is by no means a salary, my experience has shown me that – in my area – it’s definitely an achievable number and it will help me understand how many hours per week I can commit to the project over time to make it viable. The big challenge is that quickly reaching a profit in a theatrical endeavor is a challenge. I could easily slap together 10 tricks that I already do and call it “Evan’s Wicked Awesome Magic Show” to save on design costs, but that doesn’t serve my artistic goals. Knowing that I want to create a world and a setting and an exciting viewing experience for my audience means that I need to commit resources to the overall design. That means I need to be incredible careful with the type of theme and show I create to make sure it doesn’t require a heavy lift in terms of reworking a space. Crafting a show to fit into a cohesive preexisting space will cut down on overhead and make the show profitable faster without sacrificing the artistic integrity.
  3. Capturing the process means simultaneously creating social media content for promotion. It means thinking multiple steps ahead to get ahead of unexpected expenses. It means ending up with videos, a press kit, and a clear process to recreate the show so it becomes a resource I can continue to use into the future.

I haven’t forsaken my other goals, but I prioritized these ones because they’re currently the most important for me to explore. Plus, several of the others (focusing on primarily original material, developing my team, etc.) feel like they’ll happen somewhat naturally under the umbrella of these other goals.

Additional goals can pop up as the process arises! Everything is flexible, but having clear starting points gives me a matrix against which to judge if my actions are in line with where I want to get. So spending $2,000 on a lighting system might seem super fun for me personally, but if it doesn’t contribute to making the show sustainable, it’s probably not a good goal. Creating a show focused on props or themes that are consumable will mean that week-to-week overhead is going to be higher and will make the financial plan harder to carry out.

I’ll say again: Everything is flexible. We just need to start this whole process with places to begin. Those could be primarily creative if this isn’t your full time job. Maybe your goal is to design a competition act for a local magic contest. Your goals could be entirely focused on developing your material and your style, and creating a unique competition experience for a magician audience. And with a separate job funding it, the financials may be of minimal concern!

RANDOM IDEAS

  • This might be the same as the last post, but with the “HEIST” theme in mind, a warehouse, sketchy area, and non-theatrical feeling performance space might be a great fit for these goals.
  • In terms of “Frames” (more on that later), A heist movie could work. Also, a Salon came to mind and has that interactive feel I foresee this show moving towards.

ShowCraft In Action – part 1

An artist’s process is a personal exploration into how they best create the things they want to bring into the world. I have lots of thoughts on magic theory and why we do the things we do, but it’s important to me that most of those ideas have come out of practical performance and show creation.

As we get into the winter of 2021 and in-person shows remain infrequent, it’s a good time to look forward to the show(s) for next year I’d like to produce.

For me, that creative process almost always begins with goals. As I plan out the show, having clearly defined goals that are (mostly) within my control is my way of making sure I’m moving in the right direction.

Goals can be personal, professional, creative, artistic, financial, or anything else that’s important to you at this point in your life. Usually I try to limit myself to 3 or 4, but it always starts with brainstorming a whole bunch. Then I can weight them against each other and against the type of show I’m making to see what fits. For now, here’s what comes to mind:

GOALS

  • Design a show with minimal physical overhead that still feels like the space is curated, immersive, and unique
  • Create a recurring show that brings in (net) $500 per week
  • Feature a majority of my original material throughout the show
  • Plan a more thoughtful promotion and documentation approach in tandem with the performance itself
  • Develop my regular collaborative team
  • Make a show that communicates who I am and what I believe WITHOUT being an autobiographical show “about me.”

I’m going to let those goals marinate for a little bit to see what continues to be important or if others arise. Generally, the sense I’m getting from a lot of these goals touch on “sustainability” of a performing arts career (regular financial income, establishing systems that can translate across projects, etc.)

DISCLAIMER: As we move through the different steps in my process, the fact that it’s written might make it seem more linear or organized than it is. I’m organizing a bit more than I would normally to make it readable while still maintaining the integrity of the process.

To not dismiss the important fluid nature of the process, I’m going to include some sort of “random ideas” section at the end of each post that mentions some of the thoughts that popped up outside of the main topic. Like this:

RANDOM IDEAS:

  • Working through my process in real time reminded me of shows I developed before this process was more established. I’m curious about how I might approach those shows with my current views, so maybe I’ll revisit the Themes of: Storytelling, Puzzles, Heist, or Games.
    • As I was quickly revisiting past themes, the Heist concept show I did seemed like it had the audience appeal and a lot of the inherent assets that would logistically check off a few of my goals. Perhaps that will be the one to start with!
  • On the financial viability front, I should perhaps include a section (read: Rabbit Hole) on my budgeting template for shows over time to work through the financials of staging a theatrical endeavor.

Tactics and Strategy

When I think about why I approach magic the way I do, I know it’s with the end goal of putting on a textured, multi-faceted performance that fosters curiosity. And that might not (in fact, it probably shouldn’t) be why you do it. I’m sure you have your own set of goals.

Whatever we hope to do with our magic, I believe – as with cooking, puzzles, or a million other creative endeavors – doing our research and planning ahead of time helps us focus on where we want to go.

While I’m no chess expert, I find some chess terminology a clear way to understand what I want to get across. So pardon me as I talk about something I’m probably unqualified to touch on:

Within a chess match, a player can implement “Tactics” to improve their current position. In the crudest terms you can think about this as thinking a couple moves ahead from your current position and making some sound – albeit reactive – choices.

Tactics are helpful tools. In performance terms, these might be equated to smaller scale performance tweaks: like how to turn over a card at the moment of revelation for different impacts. Do you carefully pivot it at fingertips to avoid suspicion? Do you raise it to your chest height to frame your face for a final tableau? Perhaps you have an audience member turn the card over to help it feel like the magic happened in their hands?

None of these is “right” or “wrong.” They are all situational and all require an understanding of your context to understand the greater result.

Strategy, on the other hand, can be thought of as the bigger picture view. It’s taking stock of the full board state, the tendencies of your opponent, and your personal strengths and weaknesses to design a game plan inside which you’ll happen upon tactical moments. Knowing your overall strategy gives you a way to choose among your tactics in a thoughtful way.

In our card example, if the trick was happening for a camera and the goal was to focus on the performer for the final beat, ending by framing the face might be the best call. For a close up show where the vibe is a deeply interactive experience, making it about the participant might be better. Even bigger picture, is this card trick the right vehicle for this moment of the show? Why or why not?

By taking a moment to recognize that our tactical decisions are fun to explore, we can understand that they can be so much more than personal preferences. They can serve a larger purpose of helping us to create experiences that set out audiences up to experience our magic in the most effective way possible.

But it starts with you and your high-level strategic thinking. Think on!

Criticism (Boo!) and Critique (Yay!)

Plenty of art forms have their own definitions of Criticism and Critique. In any journey of artistic self-improvement, these are important ideas to recognize because they can be used to help us edit our work. Here’s how I understand them:

CRITICISM is unhelpful. It focuses on the person and what they’re doing incorrectly. In an ideal world, we wouldn’t take those personally and would channel the thought behind the point given into useful change. But we’re humans so we don’t do that.

Criticism comes across feeling like a personal attach because it suggests that the decisions the artist made were wrong in some way.

CRITIQUE – on the other hand – is about the work. It looks at the work as objectively as possible and examines how well it achieved its goals. It takes the intention of the creator into account but focuses on the piece rather than the person.

Critique is what we all need to hear (yes, all of us) without taking personally because it’s generally coming from someone who wants to see us improve. And often, those outside perspectives are much more objective than our own since we’re so close to the piece.

One final note on critique: getting input from experts is great. Listen to what they have to say and the rationale behind it. But critique from laymen and random people is still valuable. An idea I like to keep in mind (and I forget where I first heard it) is that when it comes to critique, people are almost always right; and when it comes to their reasons behind that critique, they are almost always wrong. So listen to what they have to say because it’s based on their (valid) perception!

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